Released by Jens Kafitz, 2016 - MARI Extension Pack
RELEASE DATE: January 22nd, 2016
REQUIRES: Mari 3.0v1 or higher
= available in Nodegraph Only = New Demo Video available = Demo Video available
As part of MARI Extension Pack 3 R2 you have access to several new Presets for Edge Wear and Modo Bake recipes
Presets need to be downloaded & installed separately. Please refer to the Presets Installation Help for more information.
MARI Extension Pack 3 R2 includes pre-configured Edge Wear Presets that can act as building blocks for assets
or serve as samples for study purposes how to create your own.
The archive for the scene from the image shown below is included as an optional download for MARI Extension Pack 3 R2.
Dynamask is a special Edge Wear Preset. Instead of giving you a pre-defined look as the other Edge Wear Presets do,
it provides a very robust base network with necessary attributes to create a wide variety of different masks that you can
save for easy reuse. It mimics the DynaMask system you might be familiar with if you have used Quixel Products before.
(click for larger image):
MARI Extension Pack 3 R2 includes 4 new Bake Presets for use with Mari's internal MODO Bake System
(click for larger image)
The Mask from Curvature Node is an Image processing Node designed to create edge wear
effects. This node is the core of all edge wear presets and the Dynamask that ship with MARI Extension Pack 3 R2
The Simple Input Switch lets you toggle between two inputs via a checkbox.
This is useful for setting up and exposing attributes to gizmos that need to disable certain parts of a node network
(turn damage on/off etc.)
Allows you to convert your Tangent Space Normal Map into Mari's Normal Space so it can be used with
a variety of standard Mari Nodes in the Nodegraph that offer a Normal Handle.
Burns or dodges colors by decreasing or increasing the brightness, depending on the blend value.
the starting values of the Node..
By utilizing a Normal Map you get accurate directional effects on details not part of the model as well.
The previous existing blend mode dropdown for Normal Map Mixing was removed to simplify the process.
for example by using a Manifold UV Node.
The default option of separate R,G,B and A will (as before) evaluate the condition for each Channel separately and switch
between THEN and ELSE on a per Color Channel basis.
If the separate R,G,B and A Option is turned off, the condition is only met when R,G,B and A all meet the specified criterion, otherwise ELSE
will become active.
making it difficult to precisely adjust it. The center is now at object center.
This fix will change the visual look of the gradient slightly when the node is updated in your project !
Colors A and B causing Value 'Blowouts' in projects with large scale objects.
a full shader preview.
This fix will only apply to newly created Nodes.
(fix requires Mari 3.0v2 or higher to work)
EXTENSION PACK 3.0 R2 DEVELOPMENT
MODO BAKE PRESETS
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