Axis Mask by Jens Kafitz
Axis Mask lets you easily mask an object based on directions.
The 'Tangent Space Normal' Handle allows you to have the Axis Mask evaluated against the effects of a
normal map as well
Masks the object from the positive and/or negative world X Axis
Masks the object from the positive and/or negative world Y Axis
Masks the object from the positive and/or negative world Z Axis
Jitter will make the edges of your mask less uniform/straight.
Small jitter values result in fine edge distortion, large values in broad shape changes.
The Falloff Curve determines the general Falloff of each mask axis to its sides.
Fully opaque mask by default
With default settings and all axis activated, your object will get a fully white mask
Darker Values in your mask will be made transparent.
Inverts the Mask result
Allows you to rotate the global X, Y and Z axis separately to best suite your models need.
Flips the Red/Green Channel of any normal map attached to the 'Tangent Space Normal' Handle in the Nodegraph
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