Axis Mask

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Axis Mask by Jens Kafitz








Axis Mask lets you easily mask an object based on directions.


Options



Node Connections


The 'Tangent Space Normal' Handle allows you to have the Axis Mask evaluated against the effects of a

normal map as well



Node Properties


Main


Masks the object from the positive and/or negative world X Axis


Masks the object from the positive and/or negative world Y Axis


Masks the object from the positive and/or negative world Z Axis



Remap


Jitter will make the edges of your mask less uniform/straight.

Small jitter values result in fine edge distortion, large values in broad shape changes.


The  Falloff Curve determines the general Falloff of each mask axis to its sides.






Fully opaque mask by default


With default settings and all axis activated, your object will get a fully white mask




Darker Values in your mask will be made transparent.



Inverts the Mask result


Rotate


Allows you to rotate the global X, Y and Z axis separately to best suite your models need.



Tangent Space Normal Map


Flips the Red/Green Channel of any normal map attached to the 'Tangent Space Normal' Handle in the Nodegraph







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