Swap Node Type


  • Where to find them: 


    • NodeGraph / Right Mouse Click / Edit / 


    • Main Window / Extension Pack / Nodegraph /  Edit / 


  • Shortcut (Nodegraph Only):    X

    





Swap Node Type allows the swapping of one Node Type for another e.g. a 'Tiled' Node for a 'Triplanar',

a Texture Scatter 2D for a Texture Scatter 3D etc.



    • Ability to swap multiple Nodes at once
    • Input and Output connections are maintained where possible
    • Attribute Settings (Size, Tiling etc.) are transferred where possible
    • Image Attributes are transferred





Special Behaviors


  • Selecting a standard Mari Node Type (e.g. a procedural node) will show nodes from the same category at the top of the list

Example of swapping from a Perlin Node, with the nodes from the same category (Cellular, Perlin, Squiggle etc.) displayed at the top of the list



  • Selecting a standard Mari Node Type (e.g. a procedural node) will display custom procedurals from your shelf at the bottom of the list


      Custom Procedurals found in your Shelf Palette will be displayed at the bottom of the List



  • Selecting a Material will show Materials (of same Shader Type) found in your shelf in the list, as options to swap to


Materials from the Shelf Palette will be shown as swap target options, if the selected source node is a material



    • other Material Templates from the same Shader Model at the top
    • other Material Templates from other Shader Models below
    • any other Material found in the Mari Shelf Palette further down the list

Swapping between Extension Pack Material Templates is running additional checks to ensure correct conversion between different models
e.g. Glossiness to Roughness Conversions etc.



  • If the selected Node is a Blend Mode Node, Swap Node Type will open pre-filtered to show other Blend Mode Nodes and Merge Nodes



  • If swapping from a Blend Mode Node to a Merge node, the Opacity is inherited as well the correct Blend Mode is pre-set on the Merge Node

  • If swapping from a Merge or a MergeNodeAlpha node to a  Blend Mode Node, the Opacity is inherited. If swapping from a MergeNodeAlpha,
    the "Keep Alpha" checkbox on Blend Mode Nodes is automatically activated where available.