What's new in Extension Pack 3 R2

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Released by Jens Kafitz, 2016 - MARI Extension Pack



RELEASE DATE: January 22nd, 2016


REQUIRES: Mari 3.0v1 or higher





= available in Nodegraph Only     = New Demo Video available   = Demo Video available


NEW FEATURES


PRESETS


As part of MARI Extension Pack 3 R2 you have access to several new Presets for Edge Wear and Modo Bake recipes

Presets need to be downloaded & installed separately. Please refer to the Presets Installation Help for more information.



MARI Extension Pack 3 R2 includes pre-configured Edge Wear Presets that can act as building blocks for assets

or serve as samples for study purposes how to create your own.

The archive for the scene from the image shown below is included as an optional download for MARI Extension Pack 3 R2.


Dynamask is a special Edge Wear Preset. Instead of giving you a pre-defined look as the other Edge Wear Presets do,

it provides a very robust base network with necessary attributes to create a wide variety of different masks that you can

save for easy reuse. It mimics the DynaMask system you might be familiar with if you have used Quixel Products before.


(click for larger image):


MARI Extension Pack 3 R2 includes 4 new Bake Presets for use with Mari's internal MODO Bake System


(click for larger image)



LAYER NODES


The Mask from Curvature Node is an Image processing Node designed to create edge wear

effects. This node is the core of all edge wear presets and the Dynamask that ship with MARI Extension Pack 3 R2




The Simple Input Switch lets you toggle between two inputs via a checkbox.

This is useful for setting up and exposing attributes to gizmos that need to disable certain parts of a node network

(turn damage on/off etc.)


ADJUSTMENT NODES



Allows you to convert your Tangent Space Normal Map into Mari's Normal Space so it can be used with

a variety of standard Mari Nodes in the Nodegraph that offer a Normal Handle.



BLEND MODES



Burns or dodges colors by decreasing or increasing the brightness, depending on the blend value.



FEATURE IMPROVEMENTS


MANIFOLD NODES



the starting values of the Node..



GEOMETRY NODES



By utilizing a Normal Map you get accurate directional effects on details not part of the model as well.




The previous existing blend mode dropdown for Normal Map Mixing was removed to simplify the process.


.


ENVIRONMENT NODES






for example by using a Manifold UV Node.




MATH NODES



The default option of separate R,G,B and A will (as before) evaluate the condition for each Channel separately and switch

between THEN and ELSE on a per Color Channel basis.

If the separate R,G,B and A Option is turned off, the condition is only met when R,G,B and A all meet the specified criterion, otherwise ELSE

will become active.



BUGFIXES


ENVIRONMENT NODES






making it difficult to precisely adjust it. The center is now at object center.




ATTENTION


This fix will change the visual look of the gradient slightly when the node is updated in your project !



Colors A and B causing Value 'Blowouts' in projects with large scale objects.



MANIFOLD NODES



a full shader preview.


PROCEDURAL NODES



This fix will only apply to newly created Nodes.


TOOLBARS



(fix requires Mari 3.0v2 or higher to work)



MATERIAL REGIONS








CREDITS


EXTENSION PACK 3.0 R2 DEVELOPMENT



MODO BAKE PRESETS



BETA TESTING




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