Selection Fill by Jens Kafitz
- Where to find it:
- Add Procedural Layer / Geometry / Extension Pack /
- NodeGraph / Right Mouse Click / Add Nodes / Geometry / Extension Pack /
Selection Fill will fill your current selection with the color specified in the node.
Your current selection is determined by Mari's Selection Mode, such as Object, Patches or Faces:
The node will update the selection continuously based on the current one until it is 'baked' by choosing
'Convert to Paintable' or the channel it is in is flattened.
Filling a selection on the fly
If after running 'Convert to Paintable' you are seeing faint seams between UV Shells, run a Patches/Bleed Patch Edges on your layer
- Fill Color
The color to fill the current selection with
- Fill Unselected
If on, the node will fill the unselected areas of your model with the Unselected Color.
Otherwise unselected areas will remain transparent
- Unselected Color
The color to fill the currently unselected areas with if Fill Unselected is enabled