Released by Jens Kafitz, 2021 - www.MariExtensionPack.org   | Join us on  &






RELEASE:  May 6th, 2021


BACKWARDS COMPATIBLE TO: Extension Pack 5 + 5 R2 | R3 | R4 | R5



MINIMUM MARI REQUIREMENT (for Mari 4.x):  MARI 4.1v2


MINIMUM REQUIREMENT (for Mari 5.x):  Unsupported due to Python Version differences



RECOMMENDED:  MARI 4.7v1 or higher



MARI NON-COMMERCIAL is not supported due to restrictions by the Foundry


               





ICONLEGEND


New Feature       Feature Update       Feature available in Nodegraph only       Feature requires Mari 4.7 or higher      


EXTENSION PACK 5 R6


  • Extension Pack 5 R6, the 5th free update of the Extension Pack 5 Series, introduces a powerful baking Bridge to Substance┬« and continued bugfixing.


 For a full overview of the features released in Extension Pack 5 see each dedicated release notes.




NEW FEATURES


Substance Baker Bridge


The Substance Baker Bridge gives access to the Industry Leading, highspeed Baking Toolset of Substance 3d by Adobe® from within Mari.



Key Features of the Substance Baker Bridge include:


    • Ultra fast baking of Ambient Occlusion, Curvature, Thickness and many more via Substance Automation Toolkit.
    • Full GPU Acceleration where available, fast CPU baking otherwise
    • 15 different Bakers
    • Per Baker Override settings (e.g. udim range, resolution etc.)
    • Bake Previews
    • direct import of results into Mari
    • highres to lowres Baking and mesh-linking (e.g. you only want to get occlusion from a couch onto the floor but not the walls)




The Substance Automation Toolkit (SAT) is a 3rd party software, not included with Extension Pack or MARI.


It is part of a Substance3D subscription (Indie,Pro,University) or can be licensed separately (Enterprise).





Paint Through Image Flip

Convenience Buttons to flip your Paint Through Image in X or Y have been added to the Paint Through Toolbar







FEATURE CHANGES - TOOLS


Image Manager Drag & Drop 


  • Dragging multiple selected images from the Image Manager into either Nodegraph or Layerstack and selecting a Nodetype from the 

Extension Pack Node Type Chooser, will now create one Node/Layer per Image





BUGFIXES



Project Templates



  • Unticking the 'Clear Existing Nodegraph' Option in the Import Project Template had no effect, and even when off, the existing nodegraph was still removed



Unreal Advanced Shader




MultiMixer X4 / X8


slider values compared to a merge node was producing a different opacity





STUDIO DEPLOYMENT UPDATES



  • If you have previously downloaded the Help Files for offline usage you should replace it with the new one using the method described here