Skip to main content

Extension Pack for MARI

logo
  • Contents
  • Index
  • Search
  • Extension Pack Online Help
  • Release Notes
    • 5 Series
      • Extension Pack 5 R9
      • Extension Pack 5 R8
      • Extension Pack 5 R7
      • Extension Pack 5 R6.v2
      • Extension Pack 5 R6
      • Extension Pack 5 R5
      • Extension Pack 5 R4
      • Extension Pack 5 R3
      • Extension Pack 5 R2
      • Extension Pack 5
    • 4 Series
      • Extension Pack 4 R2
      • Extension Pack 4.0
    • 3 Series
      • Extension Pack 3 R2
      • Extension Pack 3.0
    • 2 Series
      • Extension Pack 2.1
      • Exension Pack 2.0
  • Installation, License & Credits
    • Requirements & Installation
    • Troubleshooting Installation & FAQ
      • Installation Issues
        • I want to uninstall old Presets
        • Can't find Scripts Directory
        • Unable to find Python Console
        • My Python Console does not show any Extension Pack Message
        • Python Console shows 'No Folder called Extension Pack' Error
        • Python Console shows 'Missing File or Folder' Error
        • Access Denied Error in Python Console
        • I can't find Modo Bake Presets
      • Activation & Licensing Issues
        • Activation - SSL Certificate error during Licensing
        • Activation - Unable to verify. License disabled or does not exist
        • I do not have Internet Access on my machine
      • Upgrade Issues
        • How do I find and download upgrades ?
        • 'Convert Layers' Dialog on Project Open
      • Compatibility Issues
        • Does this version run with Mari 5 ?
        • Why is recommended Mari version different than minimum ?
        • Known Issues with Mari Versions
        • What about Previous Extension Packs ?
      • Other Issues
        • Mari takes a long time to start
        • Shelf Preview Icons of Extension Pack Textures are very small
        • I want to move the large Resources somewhere else
        • I cannot paint in Mari anymore
        • Where does Mari store its settings ?
        • Where does Mari store its log file ?
        • Where do I find Extension pack Tutorials ?
    • Download Online Help
    • Credits
    • License Agreement
  • Features
    • Tools
      • How to find new tools in Mari
      • Baking
        • Substance Baker Bridge
          • Accessing & Configuring the Bridge
          • Baker Types
          • User Interface Overview
            • 1 - Select Mari Objects to Bake
            • 2 - High Definition Meshes
            • 3 - New Baker Default Values
            • 4 - Baker Render List
            • 5 - General Settings
            • 6 - Tool Configuration
            • 7 - Selected Baker Parameters
            • 8 - Preview Area
            • 9 - Render Log
            • 10 - Presets
            • 11 - Bottom Row Dialog Buttons
          • Special Bake Behaviors
            • Object Matching (High/Low)
            • Ignore Backfacing
            • GPU vs CPU Baking
      • Channels
        • Add Packed Channel
        • Duplicate
        • Duplicate & Flatten
        • Export Custom Channel Selection
        • Nodegraph Focus
        • Pinned Channels
        • Repeat Last Export
        • Resolution Layouts
        • Sync Channel Selection
      • Camera
        • Quick Unproject
      • File
        • Set Project Paths
        • Project Templates
          • Saving a Template
          • Importing a Template
          • Managing Templates
          • Pipeline Templates
      • Hotboxes & Marking Menus
        • Default Marking Menus
        • Saving and Sharing Hotboxes
        • Hotbox Manager
          • User Interface Overview
          • Hotbox Settings
            • Presets and Behavior Options
            • Hotbox Type: Row Based
            • Hotbox Type: Radial
            • Hotbox Type: Dial
          • Button Settings
            • Button Settings Overview
            • Setting Button Functionality
            • Context Sensitive Buttons
      • Help
        • Addiitional Help
      • Image Manager
        • Automatic Image Reload
        • Drag & Drop Actions
        • Export Selection
        • Ingest Images into Node/Layer
        • Open with
        • Reload Image
        • Remove Unused Images
      • Layers
        • Add Mask
        • Channel Layers
        • Toggle Visibility & Lock
        • Clone & Merge Layers
        • Swap Layer Type
        • Copy/Paste with shared connections
        • Copy/Paste Layer Attributes
        • Convert to Paintable
        • Pinned Layers
        • Mask Shelf
      • Lights
        • Rotating Lights
        • Change Environment Light
      • Node Graph
        • Add Channels from Node
        • Align Nodes
        • Bake Point Management
        • Bookmarks
        • Copy/Paste Node Attributes
        • Distribute Nodes
        • Duplicate with Connections
        • Grid Snapping
        • Jump To Node Input/Output
        • Multi Rename Nodes
        • Masks
        • Merge Node Creation
          • Smart Merge
          • Merge Node Colorspace
        • Node Selection Management
        • One Click Node Opening
        • Radio Node System
        • Reload Paint & Images
        • Smart Rename Nodes
        • Set Nodes to Shader / Reset Shader
        • Tab Navigation
        • Swap Node Type
        • Smart Height Blend
      • Mask Shelf
        • Working with the Shelf Window
        • Preset Interaction and Options
      • Objects
        • Export UV Masks
        • Export Object
        • Add Default Object
        • Subdivide
        • Subdivision Controls
        • Dynamic Locators
      • Patches
        • Patch to Image Manager
        • Resize Patches
        • Resolution Layouts
      • Projectors
        • Toggle Camera Type
      • Project
        • Project Tools
        • Archiving Information
      • Python
        • Class Method Finder
        • Menu Path Finder
        • Mime Type Inspector
        • Action Finder
        • Node Path Finder
      • Selection
        • Isolate Selection
      • Selection Groups
        • Material ID Channel from Selection Groups
        • Selection Group Management
      • Shaders
        • Sync Object Shaders
        • Shader Presets
      • Smart Masks
        • Smart Mask Setup Step by Step
        • Smart Mask Setup Tool
        • Smart Mask Setup Tool Preferences
        • Smart Mask Nodes
      • Shading
        • Pause Viewport Update
        • Select last Shader
      • Shelf
        • Environment Map Import
        • Drag & Drop Actions
        • Shelf from Folder
          • Shelf from Folder (Mari 4.1 - 4.6)
          • Shelf from Folder (Mari 4.7+)
      • Text
        • Text Generator
      • Toolbars
        • Transform Paint Tool Properties
        • Transform Object Tool Properties
        • Paint Through Tool Properties
        • Projection
        • Tools
      • View
        • Docking Areas
        • Screenshot all Channels
    • Nodes
      • Node Color Coding
      • Adjustments Nodes
        • How to find new Adustment Layers in Mari
        • Color Correction Nodes
          • Color Range to Mask X4 / X8
          • Blackbody / Color Temperature
          • Grade+
          • Vibrance
          • SV Lookup
          • Jitter Color
          • Jitter Value
          • Gradient Map (x8)
          • Gradient from Image
          • Maximize Value
          • Replace Color
          • Exposure
          • RemapColor (AL)
          • Desaturate
        • Normal Map Nodes
          • Normal Cavity
          • Normal Edge
          • Normal Facing Angle
          • Normal Intensity
          • Normal Directional Mask
          • Normal Rotate
          • Normal Cavity
          • Normal Format Utilities
          • Normal OpenGL|DirectX
          • Tangent to Surface Normal
          • Surface Normal to Eye Space
        • Filter Nodes
          • Posterize
        • Histogram Nodes
          • Histogram Scan
          • Histogram Range
          • Histogram Shift
          • Histogram Select
          • Set Range
          • Set Range (non-uniform)
          • Threshold
          • RemapFloat (AL)
          • Value Adjust
        • Specular Nodes
          • IOR to Reflectance
          • Reflectance to IOR
          • Specular Level to IOR (dielectric)
          • IOR to Specular Level (dielectric)
        • Utility Nodes
          • RGB <-> HSV
          • RGB <-> HSL
          • Illegal Value Warning
          • Swizzle
          • Fix NAN
      • Procedural Nodes
        • How to find new Procedurals in Mari
        • Basic Nodes
          • Constant Presets (White, Grey, Black)
          • Float
          • Float-3
          • Normal Color
        • Channel Nodes
          • RGBA Merge
          • RGB-A Merge
          • RGBA Split
          • RGB-A Split
        • Generator Nodes
          • Axis Projection
          • Cylindrical Projection
          • Circular Gradient 2D
          • Directional Gradient
          • Image
          • Object Space Radial Gradient
          • Pattern Generator X1 2D
          • Pattern Generator X1 Triplanar
          • Pattern Generator X4 2D
          • Pattern Generator X4 Triplanar
          • Symmetry Pattern X1 2D
          • Symmetry Pattern X1 Triplanar
          • Splatter X1 2D
          • Splatter X1 Triplanar
          • Splatter X4 2D
          • Splatter X4 Triplanar
          • Shape Splatter 2D
          • Shape Splatter Triplanar
          • Texture Scatter 2D X1
          • Texture Scatter 2D X4
          • Texture Scatter Triplanar X1
          • Tiled (Extended)
          • Tiled Infinity
        • Geometry Nodes
          • Axis Mask
          • Backface Mask
          • Custom Surface Normal
          • PolySurface Curvature
          • Selection Fill
          • UDIM Range to Mask
          • UDIM Value
        • Manifold Nodes
          • Manifold 3D
          • Manifold UV
          • Manifold by Locator
          • Manifold Radial UV
          • Manifold Warp
          • Manifold Vector Warp
          • Manifold Directional Warp
        • Layering Nodes
          • AB Wipe
          • Condition
          • Height Blend
          • Input Switch X4
          • Input Switch X11
          • Mask from Curvature
          • MultiMixer (X4 / X8)
          • Simple Mix
          • Simple Input Switch
          • Transition
        • Noise & Fractal Nodes
          • Understanding some basic noise terms
          • Gabor
            • Gabor Noise
            • Phasor Noise
          • FBM
            • Brownian Noise
            • FBM+
            • Vec FBM
            • Multi FBM
          • MultiFractal
            • Ridged Multi Noise
            • Spotify
            • Voronoi Popcorn
          • Pattern
            • Checker 2D
            • Checker Triplanar
            • Dots 2D
            • Dots Triplanar
            • Fibers 2D
            • Fibers Triplanar
            • Hexagon 2D
            • Hexagon Triplanar
            • Military Camo
            • Polygon 2D
            • Polygon Triplanar
            • Polygon Soft 2D
            • Polygon Soft Triplanar
            • Squid Skin
            • Stripes 2D
            • Stripes Triplanar
            • SuperEllipse 2D
            • SuperEllipse Triplanar
            • Shape 2D
            • Shape Triplanar
            • Weave 2D
            • Weave Triplanar
          • Perlin
            • Inigo Noise
            • Perlin Noise
            • Turbulence Noise
            • Turbulence (Extended)
            • Perlin (Extended)
          • Voronoi
            • Cellular Noise
            • Cellular (Extended)
          • Noise
            • Could (Extended)
            • Noise Selector
            • Squiggle (Extended)
          • Misc
            • Mari Extended Noises
        • Misc Nodes
          • Bake Visible to Selected Paint Node
          • Bookmark
          • Radio Node
          • Radio Transmitter
          • Pack / Unpack Data
        • Workflow Conversion Nodes
          • PBR Workflow Conversion Nodes
      • Mask Presets
        • Mask Builder
        • Legacy DynaMask
        • Scatter on Top
        • Scatter Builder
        • Scatter Builder X4
      • Math Nodes
        • A
          • gl_abs
          • gl_acos
          • gl_acosh
          • gl_add
          • gl_asin
          • gl_asinh
          • gl_atan2
          • gl_atanh
        • C
          • gl_ceil
          • gl_cos
          • gl_cosh
          • gl_cross
          • gl_cartesianToPolar
        • D
          • gl_degrees
          • gl_distance
          • gl_divide
          • gl_dot
          • gl_discreetAB_random
          • gl_discreetAB_compareBase
          • gl_disorder
        • E
          • gl_exp
          • gl_exp2
          • gl_evenNumber
          • gl_evenNumberCount
        • F
          • gl_floor
          • gl_fract
        • I
          • gl_inversesqrt
        • L
          • gl_length
          • gl_log
          • gl_log2
        • M
          • gl_max
          • gl_min
          • gl_mix
          • gl_mod
          • gl_multiply
        • N
          • gl_normalize
        • O
          • gl_oddNumberCount
          • gl_oneMinus
        • P
          • gl_polarToCartesian
          • gl_PI
          • gl_pow
        • R
          • gl_random
          • gl_randomRange
          • gl_radians
          • gl_round
          • gl_roundEven
        • S
          • gl_sign
          • gl_sin
          • gl_sinh
          • gl_smoothstep
          • gl_sqrt
          • gl_step
          • gl_subtract
        • T
          • gl_tan
          • gl_tanh
          • gl_trunc
          • gl_timesMinusOne
    • Shaders
      • How to find new Shaders in Mari
      • Standalone
        • UNREAL Advanced
        • MIA Material BRDF
        • Constant Flat
    • Blend Modes
      • Custom Blend Modes
    • Baking
      • Modo Bake Presets
        • Installing Bake Presets
        • Modo Bake Presets
      • Substance3D Baker Bridge
    • Shelf Content
      • Environment Maps
      • Grunge Library
      • Material Templates
      • Shapes Library
    • Example Project
      • Smart Mask Example
    • Environment Variables
  • SDK
    • OpenGl
      • Adding Procedural & Adjustment Nodes
      • Adding Lighting Shaders
      • Adding Shader Library Functions
      • GL Function Overview
    • Python
      • Version Detection
      • Class/Method Overview
  • Adjustment Layers
    • alRemapColor
    • alRemapFloat
    • alShaders
    • B|C|B
    • Balance
    • Brightness
    • Cavity Map
    • Color Range to Mask
    • Color Temperature
    • Contrast
    • Curvature
    • Desaturate
    • DirectX Normal Map
    • Edge from Normal Map
    • Exposure
    • Fix NAN
    • Gabor Noise
    • Grade
    • Gradient from Image
    • Gradient Map
    • Gradient Map (x8)
    • Histogram Range
    • Histogram Scan
    • Histogram Select
    • how to find new Adjustment Layers
    • HSL to RGB
    • HSV to RGB
    • Illegal Value Warning
    • IOR to Reflectance
    • IOR to Specular Level (dielectric)
    • Jitter Color
    • Jitter Value
    • Lowpoly
    • Maximize Value
    • NAN Debug
    • NANs
    • Normal Cavity
    • Normal Directional Mask
    • Normal Edge
    • Normal Facing Angle
    • Normal Format Converter
    • Normal Format Switch
    • Normal Format Utilities
    • Normal Intensity
    • Normal Map
    • Normal Map
    • Normal Map Intensity
    • Normal Rotate
    • Normal Rotate 1
    • OpenGL Normal Map
    • posterize
    • Ramp
    • Reflectance to IOR
    • Remap
    • Replace Color
    • RGB to HSL
    • RGB to HSV
    • Select Color Range
    • setRange
    • setRange (non-uniform)
    • Specular Level to IOR (dielectric)
    • SV Lookup
    • Swizzle
    • Tangent Space Normal
    • Tangent to Surface
    • Threshold
    • Value Warning
    • Vibrance
  • Baking
    • Bake Presets
    • Baker Default Values
    • Baker General Settings
    • Baker Render List
    • Baker Temp Files
    • Baker Types
    • baking Mari Objects
    • Baking User Interface
    • Configuring Substance Baker bridge
    • Curvature
    • Displacement Baking
    • GPU Baking
    • High Definition Meshes
    • Ignore Backfacing
    • Last Used (Any Project)
    • last Used (Current Project)
    • Normal Map Baking
    • Object Matching
    • Occlusion
    • Preview Bake
    • Preview Resolution
    • Render Log
    • RTX
    • Selected Baker Parameters
    • Substance Automation Toolkit
    • Substance Baker Bridge
    • Thickness
    • Use low as High Definition
  • Blend Mode
    • Add | Sub
    • Add | Sub Halve
    • Linear Light
    • Subtract
  • Camera
    • quick unproject channel
    • quick unproject layer
    • quick unproject view
    • unproject to image manager
  • Channels
    • Add Packed Channel
    • Colorspace
    • Create Channel from Resolution
    • Duplicate
    • Duplicate & Flatten
    • Export
    • Export Channels
    • Export Everything
    • Export Flattened
    • Export Last
    • Export Resolution
    • Export Selected Patches
    • Focus Channel
    • Focus Channel Contents
    • Full Patch Bleed
    • Load Resolution Layout
    • Mipmap
    • Only Modified Textures
    • Packed Channels
    • Post Processing
    • Remove Alpha
    • Repeat Last Custom Channel Export
    • Repeat uses original Selection
    • Resize Channel
    • Resolution Template
    • RMA Channel
    • Save Resolution Layut
    • Small Textures
    • Sync Channel Selection
    • UDIM Template
  • Credits
  • Download Online Help
  • Drag and Drop Node Creation
  • Edge Wear
  • Environment Variables
  • File
    • Auto Import Template
    • Delete Template
    • Import Project Template
    • Manage Template
    • Pipeline Template
    • Project Default Paths
    • Project Template Path
    • Project Template Save Location
    • Project Templates
    • Recommended Import
    • Rename Template
    • Save Project Template
    • Save Project Template 1
    • Set Project Paths
    • Template Environment Variable
    • Template Save Path
  • general behavior and preset options
  • Hotboxes
    • Backup Hotbox
    • Button Functionality
    • Button Settings
    • Context Sensitive Buttons
    • Default Hotboxes
    • Dial
    • Hotbox Manager
    • Hotbox Settings
    • Radial
    • Row Based
    • Sharing Hotboxes
    • Visible If
  • Image Manager
    • Auto Reload
    • Create Node
    • Drag & Drop
    • Drag and Drop
    • Export Selection
    • Image Reload
    • Ingest
    • Ingest Images
    • Ingest Material
    • multi image export
    • Open with
    • Open with Filebrowser
    • reload image
    • Substance Designer
    • Texture Streaming
  • Installation
    • Activation
    • Can't find presets
    • can't find script directory
    • Convert Layers
    • Convert Project
    • custom user settings directory
    • empty python console
    • How to Install the Extension Pack
    • Install Check
    • Licensing
    • Licensing 1
    • Licensing Issue
    • Licensing Problem
    • Log File
    • Mari Config File
    • Missing File or Folder Error
    • Moving Resources
    • No Folder called Extension Pack
    • no scripts directory
    • permission denied
    • previous Extension Pack Versions
    • recommended vs minimum version
    • Requirements
    • Shelf Icon
    • Shelf Icon Size
    • SSL Certifcate Error
    • SSL Certificate
    • Troubleshooting
    • Uninstall Presets
    • Version Conflict
  • Layers
    • add grouped channel layer mask
    • Add Mask
    • add pinned layer
    • batch convert to paintable
    • channel layer
    • channel layer mask
    • Clone & Merge
    • Convert to Paintable
    • Copy Layer Attributes
    • copy with shared connections
    • edit collection pins
    • From Alpha
    • from patch selection
    • from patch selection (invert)
    • From Selection
    • From Selection Group
    • grouped channel layer mask
    • Hide All
    • lock
    • mask from patch selection
    • mask from patch selection (invert)
    • Mask Shelf
    • Merge Visible
    • Paste Layer Attributes
    • paste with shared connections
    • pinned layers
    • quick pin
    • Reveal All
    • save quick pin
    • Swap Layer Type
    • toggle lock
    • toggle selected lock
    • toggle selected visibility
    • toggle unselected lock
    • toggle unselected visibility
    • toggle visibility
    • visibility & lock
  • License
  • Lights
    • Change HDRI
    • Drag & Drop
    • Rotating Lights
  • Mask Presets
    • Dynamask
    • Mask Builder
    • Scatter Builder
    • Scatter Builder X4
    • Scatter on Top
    • Scatter on Top 2D
    • Scatter on Top Triplanar
  • Mask Shelf
    • Add new Tab
    • Environment Variable
    • Filtering
    • Presets
    • Reset Shelf
    • Tabs
    • Unlock Tab
    • Update from selection
    • Working with Presets
  • Material Regions
    • Managing Complexity
    • Material Region Usage
    • PBR
    • Region
    • Region Base
    • Region Merge
    • Region Nodes
    • Region Outut
    • Workflow Presets
  • Math
    • gl_abs
    • gl_acos
    • gl_acosh
    • gl_add
    • gl_asin
    • gl_asinh
    • gl_atan2
    • gl_atanh
    • gl_cartesianToPolar
    • gl_ceil
    • gl_cos
    • gl_cosh
    • gl_cross
    • gl_degrees
    • gl_discreetAB_compareBase
    • gl_discreetAB_random
    • gl_disorder
    • gl_distance
    • gl_divide
    • gl_dot
    • gl_evenNumber
    • gl_evenNumberCount
    • gl_exp
    • gl_exp2
    • gl_floor
    • gl_fract
    • gl_inversesqrt
    • gl_length
    • gl_log
    • gl_log2
    • gl_max
    • gl_min
    • gl_mix
    • gl_mod
    • gl_multiply
    • gl_normalize
    • gl_oddNumberCount
    • gl_oneMinus
    • gl_PI
    • gl_polarToCartesian
    • gl_pow
    • gl_radians
    • gl_random
    • gl_randomRange
    • gl_round
    • gl_roundEven
    • gl_sign
    • gl_sin
    • gl_sinh
    • gl_smoothstep
    • gl_sqrt
    • gl_step
    • gl_subtract
    • gl_tan
    • gl_tanh
    • gl_timesMinusOne
    • gl_trunc
  • New keyword
  • Node Color Coding
  • Node Graph
    • Additional Radio Node Actions
    • Align Backdrops
    • Align Nodes
    • Automatic Reconnect on Node Import
    • Bake Point Image
    • Base selected Bake Points
    • Bookmark
    • Channels from Node
    • Collapse all Radio Nodes
    • Connect to Transmitter
    • Copy Node Attributes
    • Create Channels
    • Create Channels from Node
    • Cycle Backward
    • Cycle Forward
    • Cycle Tabs
    • Cycle through Nodegraph Tabs
    • Distribute Nodes
    • Duplicate with Connections
    • Expand all Radio Nodes
    • Grid Snapping
    • Height Blend
    • Jump To Node Input
    • Jump To Node Output
    • Jump to Radio Node Connection
    • Layout Nodes
    • Mask Shelf
    • Merge Node Colorspace
    • Multi Rename Nodes
    • One Click Node Properties
    • Open Nodegraph Root Tab
    • Paste Node Attributes
    • Radio Node
    • Radio Transmitter
    • Reload Bake Point Image
    • Reload Image
    • Reload Paint
    • Reset Shader
    • Return to Root Nodegraph
    • Select All
    • Select custom Nodes
    • Select None
    • Select Upstream
    • Select Upstream (stop AFTER Radios)
    • Select Upstream (stop BEFORE Radios)
    • Select Upstream w/o Radio Nodes
    • Set Nodes to Shader
    • Set 'Use Bake' (off)
    • Set 'Use Bake' (on)
    • Single Click Node Properties
    • Smart Bake Hierarchy
    • Smart Merge
    • Smart Rename Nodes
    • Swap Node Type
    • Swap Nodes
    • Switch Nodegraphs
    • Tab Navigation
    • Toggle Radio Nodes
    • Toggle Selected Radio Nodes
    • Transmitter Node
  • Objects
    • Add Default Object
    • Decal Workflows
    • Export Geometry
    • Export Object
    • Export UV Masks
    • Highest Subdivision
    • Lowest Subdivision
    • openSubD
    • Subdivision
    • Temporary Locators
    • UDIM Mask
    • UV Mask
  • 'Painting the Noise Direction' Section
  • Patch History
  • Patches
    • Patch to Image Manager
    • Resize Patches
    • Resize Selected Patches
  • PBR Conversion
    • PBR
    • PBR Conversion
    • PBR MetalRough to ReflectanceRoughness
    • PBR MetalRough to SpecularGlossiness
    • Workflow Conversion
  • Presets
    • Installing Presets
    • MODO Bake Presets
      • Ambient Occlusion
      • Bake
      • Curvature
      • MODO Bake
  • Procedurals
    • Array Nodes
      • Array Mix
      • Axis Projection Array
      • Image Array
    • Basic
      • Black Constant
      • Constant Presets
      • Float
      • Float-3
      • Grey Constant
      • Normal Color
      • Vec3
      • White Constant
    • Channels
      • Pack Channels
      • RGBA Merge
      • RGB-A Merge
      • RGBA Split
      • RGB-A Split
    • Generator
      • Axis Projection
      • Circular Gradient 2D
      • Cylindrical Projection
      • Directional Gradient
      • Falloff Map
      • Image
      • Object Space Radial Gradient
      • Pattern Generator 2D X1
      • Pattern Generator Triplanar X1
      • Pattern Generator X4 2D
      • Pattern Generator X4 Triplanar
      • Radial Gradient
      • Shape Splatter 2D
      • Shape Splatter Triplanar
      • Splatter 2D X1
      • Splatter 2D X4
      • Splatter Triplanar X1
      • Splatter X4 Triplanar
      • Symmetry Pattern 2D X1
      • Symmetry Pattern X1 Triplanar
      • texture bombing
      • Texture Scatter 2D
      • Texture Scatter 2D X1
      • Texture Scatter 2D X4
      • Texture Scatter Triplanar X1
      • Tiled (Extended)
      • Tiled Infinity
    • Geometry
      • Axis Mask
      • Backface Mask
      • Curvature
      • Custom Object Normal
      • Object Normal
      • Polysurface Curvature
      • Selection Fill
      • UDIM Range to Mask
      • UDIM Value
    • how to find new procedurals
    • Layering
      • AB Wipe
      • Condition
      • Edge Wear
      • Height Blend
      • If .. then ..else
      • IF Statement
      • Input Switch X11
      • Input Switch X4
      • Lerp
      • mask
      • Mask from Curvature
      • Mix
      • MultiMixer (x4)
      • MultiMixer (x8)
      • Simple Input Switch
      • transition
    • Manifold
      • Circular
      • Manifold 3D
      • Manifold by Locator
      • Manifold Radial UV
      • Manifold UV
      • Manifold Warp
      • Radial
      • Warp
    • Misc
      • Bake to Paintable Node
      • Bake Visible to selected Paint Node
      • Radio Node
      • Update Paintable Node
    • nodegraph
    • Noise Procedurals
      • basic noise terms
      • Brownian Noise
      • Cellular (Extended)
      • Cellular Noise
      • Checker 2D
      • Cloud (Extended)
      • Dots 2D
      • Dots Triplanar
      • FBM+
      • Fibers 2D
      • Fractal Brownian Motion
      • Gabor Noise
      • Inigo Noise
      • Legacy Cellular
      • Legacy Cloud
      • Legacy Perlin
      • Legacy Squiggle
      • Legacy Turbulence
      • Multi FBM
      • Noise Selector
      • Perlin (Extended)
      • Perlin Noise
      • Phasor Noise
      • Ridged Multi Noise
      • Spotify
      • Squiggle (Extended)
      • Stripes 2D
      • SuperEllipse 2D
      • SuperShape 2D
      • Turbulence (Extended)
      • Turbulence Noise
      • Vec FBM
      • Voronoi Popcorn
      • Weave 2D
    • Pattern
      • Checker 2D
      • Checker Triplanar
      • Dots 2D
      • Dots Triplanar
      • Fibers 2D
      • Fibers Triplanar
      • Hexagon
      • Hexagon 2D
      • Hexagon Triplanar
      • Military Camo
      • Polygon
      • Polygon 2D
      • Polygon Soft 2D
      • Polygon Soft Triplanar
      • Polygon Triplanar
      • Shape 2D
      • Shape Triplanar
      • Squid Skin
      • Stripes 2D
      • Stripes Triplanar
      • SuperEllipse 2D
      • Weave 2D
      • Weave Triplanar
    • procedural edge wear
    • procedural grunge
  • Project
    • Archiving
    • Delete All Snapshots
    • Garbage Collect
    • Project Cache
    • Project Optimization
    • Snapshot
  • Projectors
    • Orthographic
    • Perspective
    • Toggle Camera Type
  • Python
    • Action Finder
    • Class Method Finder
    • Menu Path Finder
    • Mime Type Inspector
    • Node Path Finder
  • Release Notes
  • SDK
    • Adding Adjustment Layers
    • Adding Library Functions
    • Adding Procedurals
    • Adding Python Tools
    • Adding Shaders
    • Blacklisted Node Names
    • Blacklisted Python Modules
    • Git Guidelines
    • GitHub
    • GitHub Step-by-Step
    • mari.ExtensionPack.utils
    • OpenGl
    • OpenGl Function Overview
    • OpenSource
    • Python Function Overview
    • Version Detection
    • Versioning
  • Select Extension Pack Version
  • Selection
    • Isolate Seection
    • Isolate Select
  • Selection Groups
    • Material ID
    • Material ID Channel from Selection Groups
  • Shaders
    • Flat
    • How to find new Shaders
    • MIA Material BRDF
    • Oren Nayar
    • Remove Shader Preset
    • Save Shader Preset
    • Shader Presets
    • Sync Object Shaders
    • Unreal Advanced
    • Unreal Engine
    • Ward Anisotropic
    • Ward Isotropic
  • Shading
    • Pause Viewport Update
    • Select Last Shader
  • Shelf
    • Change Environment Light
    • Drag & Drop
    • Drag and Drop
    • Environment Shelf
    • Paint Through
    • Shelf from Folder
  • Shelf Content
    • Decal
    • Grunge Library
    • Material Presets
    • Material Templates
    • Triplanar
    • UV
  • Smart Masks
    • Mask Builder
    • Mask Preferences
    • Mask Setup
    • Setup Tutorial
    • Smart Mask Nodes
    • Smart Mask Setup
    • Smart Mask Setup Tool
    • Smart Mask Setup Tool Preferences
  • Text
    • Text Generator
  • Toolbars
    • Align to View
    • Edit Matrix
    • Front
    • Locator Size
    • Paint Buffer
    • Projection
    • Projection Mode
    • Projection Target
    • Rotation Snapping
    • Snapping
    • Symmetry
    • Through
    • Transform Paint
    • Transform Selected Object
  • View
    • Docking Areas
    • Layout
    • screenshot all channels
    • UI Customization