Fibers 2D by Jens Kafitz


  • Where to find it:


    • Add Procedural Layer / Procedural / Extension Pack / Pattern /


    • NodeGraph / Right Mouse Click / Add Nodes / Procedural / Extension Pack / Pattern /



This Node is also available as a Triplanar Version






The Fibers Node is capable of creating high-detail Fiber and Fur patterns


Video


Node Overview



Node Ports


  • Manifold (UV)

Overwrite the default UVs used with custom uvs (for example through a Manifold UV Node).

This can be used to control UV settings from a separate node entity


Node Properties


MAIN TAB


Size


  • Frequency

The size of the primary Fibers


Increasing the Frequency of the Fibers


  • Lacunarity

The size of the secondary Fibers


Increasing the Lacunarity. Notice how the primary fibers (determined by

the frequency) do not change size



  • Rotation

A general Rotation modifying. Values are unspecific, meaning that it is more like a Seed value, instead of an absolute Rotation, equal

for each Fiber


Changing the rotation attribute

Modifiers


  • Layers

The number of iterations to generate fibers.

Higher number means higher density of fibers at the expense of slightly degrading performance


Increasing the Layercount results in higher density of fibers



  • Attenuation

Builds up the values per layer from 0 to 1.




  • Segments

Repeats the Fiber generation with the amount specified and using the Segment Offset to translate the newly generated fibers.

Higher Values for Segments reduce performance of the node.


Increasing the Segments Count



  • Segment Offset

Controls the offset between Fiber Segments



  • Curling

Controls the bend of the Fibers




  • Curl Offset Seed

Seed Value for the Curling and UV Angle


  • Pattern Seed

Seed value for UV Offset



Color


  • Color A/B

Fiber and Background Color



Filter


  • Steps

Amount of Samples



  • Resolution

Distance between Samples from 0 to 2000





TRANSFORM TAB

Transform


  • UV Repeat

Controls the Size of the generated Fibers


  • U Repeat

Multiplier against 'Repeat' for the number of rows drawn horizontally in UV Space.


  • V Repeat

Multiplier against 'Repeat' for the number of columns drawn vertically in UV Space.


  • UV Rotation

Rotating in degrees. Pivot is the center of each UV Tile / UDIM.