Legacy Noises

Features ›› Procedural Nodes ›› Noise Nodes ›› Legacy Noises ››
Parent Previous Next

Legacy Noises by Jens Kafitz

Legacy Noises are duplicates of noises & procedurals that ship with MARI but have been modified or

extended in MARI Extension Pack 3 R2 .

The following Noises exist as Legacy Versions:

Legacy Noise List

New options in Legacy Noises

The following features have been added to all Noises listed above:


Clamps the noise calculation to a 0-1 range.

Color A/B are applied after the Clamping, so you can still set values above 1 if you choose to

however by clamping the Noise calculation the color mixing between the two colors works more

reliably. In general this should be left on.


By default these procedurals are generated in 3D World Space. This results in a seamless noise across UV seams.

By turning on UV Space the procedurals are generated based on UVs, resulting in seams between UV tiles/UDIM & shells.

Utilizing Transform Controls such as Scale (see below) you can apply a non-uniform transform to the procedural

to make use of specific UV layouts.

Transform Scale

Will apply a scale along X,Y or Z to your noise. This is useful for creating patterns like woodgrain, drips etc.

When UV Space is turned on Scale Z is ignored.

Transform Rotate

Will apply a rotation in X,Y or Z to your noise. When UV Space is turned on Rotate X & Rotate Y are ignored

and rotation is done around the center of each UV Tile/UDIM using Rotate Z.

Transform Translate

Will apply an offset in X,Y or Z to your noise. When UV Space is turned on Translate Z is ignored.

Created with the Personal Edition of HelpNDoc: Free help authoring environment