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MARI EXTENSION PACK
What's new in Extension Pack 3 R2
What's new in Extension Pack 3
What's new in Extension Pack 2.1
What's new in Extension Pack 2.0
Installation, License & Credits
Requirements & Installation
Install Check & Troubleshooting
Download Online Help
Release Trailers
Credits
License Agreement
Features
Functionality & Tools
How to find new tools in Mari
File
Set Project Paths
Selection
Isolate Selection
Selection Groups
MaterialID Channel from Selection Groups
Objects
Export UV Masks
Export Object
Subdivision
Layers
Channel Layers
Toggle Visibility & Lock
Clone & Merge Layers
Convert to Paintable
Pinned Layers
Channels
Duplicate
Duplicate & Flatten
Export Custom Channel Selection
UDIM Template
Pinned Channels
Shaders
Sync Object Shaders
Shading
Pause Viewport Update
Patches
Patch to Image Manager
Camera
Quick Unproject
View
Screenshot all Channels
Image Manager
Export Selection
Toolbars
Transform Paint Tool Properties
Project
Project Optimization Tools
Filters & Adjustments
How to find new Adustment Layers in Mari
Adjustment Nodes
Color Correction Nodes
Color Range to Mask
Color Temperature
Grade+
Vibrance
SV Lookup
Normal Map Nodes
Cavity from Tangent Space Normal
Edge from Normal Map
Normal Map Intensity
Tangent to Surface Normal
Filter Nodes
Posterize
Histogram Nodes
Histogram Scan
Set Range
Threshold
Utility Nodes
RGB <-> HSV
RGB <-> HSL
Illegal Value Warning
Procedural Nodes
How to find new Procedurals in Mari
Basic Nodes
Constant Presets (White, Grey, Black)
Normal Color
Float
Environment Nodes
Axis Projection
Cylindrical Projection
Texture Scatter 2D (tileable)
Image
Object Space Radial Gradient
Object Space Linear Gradient (centered)
Geometry Nodes
Axis Mask
Backface Mask
Custom Surface Normal
PolySurface Curvature
Selection Fill
Manifold Nodes
Manifold 3D
Manifold UV
Layering Nodes
Mix / Lerp
Transition
Input Switch
Simple Input Switch
Mask from Curvature
Noise Nodes
Understanding some basic noise terms
Gabor
Paintable Gabor Noise
FBM
Brownian Noise
FBM+
Vec FBM
Multi FBM
MultiFractal
Ridged Multi Noise
Spotify
Voronoi Popcorn
Pattern
Dots 2D
Military Camo
Squid Skin
Stripes 2D
SuperEllipse 2D
Weave 2D
SuperShape 2D
Perlin
Inigo Noise
Perlin Noise
Turbulence Noise
Voronoi
Cellular Noise
Legacy Noises
Legacy Noises
Misc Nodes
Bake Visible to Selected Paint Node
Math Nodes
Math Nodes
Blend Modes
Custom Blend Modes
Material Regions
Material Region System
Intro to Material Regions
Workflow Presets & Data Mapping
Material Region Node Types
Managing Complexity in your scene
PBR Conversion
PBR Workflow Conversion Nodes
Shaders
How to find new Shaders in Mari
Standalone
UNREAL Advanced
MIA Material BRDF
Diffuse
Oren Nayar
Specular
Ward Isotropic
Ward Anisotropic
Presets
Installing Presets
Modo Bake Presets
Modo Bake Presets
Gizmos
Edge Wear Presets
DynaMask
Building your own Presets
SDK
OpenGl
Adding Procedural & Adjustment Nodes
Adding Lighting Shaders
Blacklisted XML Names
Adding Shader Library Functions
Function Overview
Python
Adding new Tools
Blacklisted Modules
Adjustment Layers
Cavity Map
Color Range to Mask
Color Temperature
Curvature
Edge from Normal Map
Grade
Histogram Scan
how to find new Adjustment Layers
HSL to RGB
HSV to RGB
Illegal Value Warning
Lowpoly
Normal Map
Normal Map Intensity
Paintable Gabor Noise
posterize
Remap
RGB to HSL
RGB to HSV
Select Color Range
setRange
SV Lookup
Tangent Space Normal
Tangent to Surface
Threshold
Value Warning
Vibrance
Blend Mode
Linear Light
Camera
quick unproject channel
quick unproject layer
unproject to image manager
Channels
Create Channel from Resolution
Duplicate
Duplicate & Flatten
Export
Export Channels
Export Everything
Export Flattened
Export Resolution
Export Selected Patches
Full Patch Bleed
Load Channel Resolution
Mipmap
Only Modified Textures
Post Processing
Remove Alpha
Resize Channel
Save Channel Resolution
Small Textures
UDIM Template
Credits
Download Online Help
Edge Wear
File
Project Default Paths
Set Project Paths
Image Manager
Export Selection
multi image export
Installation
Can't find presets
How to Install the Extension Pack
Install Check
Requirements
Troubleshooting
Version Conflict
Layers
add grouped channel layer mask
add pinned layer
batch convert to paintable
channel layer
channel layer mask
Clone & Merge
Convert to Paintable
edit collection pins
from patch selection
from patch selection (invert)
grouped channel layer mask
lock
mask from patch selection
mask from patch selection (invert)
Merge Visible
pinned layers
quick pin
save quick pin
toggle lock
toggle selected lock
toggle selected visibility
toggle unselected lock
toggle unselected visibility
toggle visibility
visibility & lock
License
Material Regions
Managing Complexity
Material Region Usage
PBR
Region
Region Base
Region Merge
Region Nodes
Region Outut
Workflow Presets
Objects
Export Geometry
Export Object
Export UV Masks
Highest Subdivision
Lowest Subdivision
openSubD
Subdivision
UDIM Mask
UV Mask
Patches
Patch to Image Manager
PBR Conversion
PBR
PBR Conversion
PBR MetalRough to ReflectanceRoughness
PBR MetalRough to SpecularGlossiness
Workflow Conversion
Presets
Gizmos
Dynamask
Dynamask Hide
Dynamask Neutral
Dynamask Reveal
Edge Wear
Setting up Edge Wear Masks
Installing Presets
MODO Bake Presets
Ambient Occlusion
Bake
Curvature
MODO Bake
Procedurals
Basic
Black Constant
Constant Presets
Grey Constant
Normal Color
White Constant
Environment
Axis Projection
Cylindrical Projection
Falloff Map
Image
Object Space Radial Gradient
Radial Gradient
texture bombing
Texture Scatter 2D
Geometry
Axis Mask
Backface Mask
Curvature
Custom Object Normal
Object Normal
Polysurface Curvature
Selection Fill
how to find new procedurals
Layering
Edge Wear
Lerp
mask
Mask from Curvature
Mix
transition
Manifold
Manifold 3D
Manifold UV
Math
Condition
Distance
Dot
Dot product
Exp
Exp2
If Statement
IF THEN ELSE
Inverse Sqrt
Length
Log
Log2
Pow
Sqrt
Misc
Bake to Paintable Node
Bake Visible to selected Paint Node
Update Paintable Node
nodegraph
Noise Procedurals
basic noise terms
Brownian Noise
Cellular Noise
Dots 2D
FBM+
Fractal Brownian Motion
Inigo Noise
Legacy Cellular
Legacy Cloud
Legacy Perlin
Legacy Squiggle
Legacy Turbulence
Multi FBM
Perlin Noise
Ridged Multi Noise
Spotify
Stripes 2D
SuperEllipse 2D
SuperShape 2D
Turbulence Noise
Vec FBM
Voronoi Popcorn
Weave 2D
procedural edge wear
procedural grunge
Project
Delete All Snapshots
Garbage Collect
Project Optimization
Snapshot
Release Notes
SDK
Adding Adjustment Layers
Adding Library Functions
Adding Procedurals
Adding Python Tools
Adding Shaders
Blacklisted Node Names
Blacklisted Python Modules
Git Guidelines
GitHub
GitHub Step-by-Step
OpenGl
OpenGl Function Overview
OpenSource
Selection
Isolate Seection
Isolate Select
Selection Groups
Material ID
Material ID Channel from Selection Groups
Shaders
How to find new Shaders
MIA Material BRDF
Oren Nayar
Sync Object Shaders
Unreal Advanced
Unreal Engine
Ward Anisotropic
Ward Isotropic
Shading
Pause Viewport Update
Toolbars
Paint Buffer
Transform Paint
View
screenshot all channels
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