gl_dot


  • Where to find it:


    • NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / D /




Description


dot returns the dot product of two vectors, x and y. i.e.,  x[0]⋅y[0]+x[1]⋅y[1]+..

Component Selection can be performed in the Node Properties

OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dot.xhtml


Node Ports


  • X

Specifies the first of two vectors (RGB)


  • Y

Specifies the second of two vectors (RGB)



Node Outputs


  • Output

Returns the dot product of two vectors