gl_discreetAB_compareBase


  • Where to find it:


    • NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / D /




Description


Returns A or B based on a Base Value and Probability e.g 


if Base >= Probability return A, else B


Node Ports


  • A

Possible Output


  • B

Possible Output


  • Probability

Chance of A


  • Base

Base Value to compare against Probability




Node Outputs


  • Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


  • R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


  • G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


  • B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


  • A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0