gl_cartesianToPolar |

- Where to find it:

- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / C /

Convert Cartesian Coordinates to Polar Coordinates

- X

The X coordinate of the Cartesian Coordinates

- Y

The Y coordinate of the Cartesian Coordinates

- Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0

- R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0

- G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0

- B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0

- A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0

- Inrerpolate Quadrants

Switches the algorithm for Polar Coordinate Conversion