gl_abs


  • Where to find it:


    • NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / A /




Description


returns the absolute value of x.



gl_abs is no different than the standard mari ABS Node. It has been included in the math nodes for completion

OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/abs.xhtml

Node Ports


  • X

Specify the value of which to return the absolute.


Node Outputs


  • Output RGB

Separate computation for Input Channels Red, Green, Blue. Alpha Channel of 1.0


  • R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


  • G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


  • B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


  • A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0