Released by Jens Kafitz, 2021 - www.MariExtensionPack.org   | Join us on  & or






RELEASE:  May 6th, 2021


BACKWARDS COMPATIBLE TO: Extension Pack 5 + 5 R2 | R3 | R4 | R5



MINIMUM MARI REQUIREMENT (for Mari 4.x):  MARI 4.1v2


MINIMUM REQUIREMENT (for Mari 5.x):  Unsupported due to Python Version differences



RECOMMENDED:  MARI 4.7v1 or higher



MARI NON-COMMERCIAL is not supported due to restrictions by the Foundry


               





ICONLEGEND


New Feature       Feature Update       Feature available in Nodegraph only       Feature requires Mari 4.7 or higher      


EXTENSION PACK 5 R6


  • Extension Pack 5 R6, the 5th free update of the Extension Pack 5 Series, introduces a powerful baking Bridge to Substance┬« and continued bugfixing.


 For a full overview of the features released in Extension Pack 5 see each dedicated release notes.




NEW FEATURES


Substance Baker Bridge


The Substance Baker Bridge gives access to the Industry Leading, highspeed Baking Toolset of Substance 3d by Adobe® from within Mari.



Key Features of the Substance Baker Bridge include:


    • Ultra fast baking of Ambient Occlusion, Curvature, Thickness and many more via Substance Automation Toolkit or Substance Designer (12.1+).
    • Full GPU Acceleration where available, fast CPU baking otherwise
    • 15 different Bakers
    • Per Baker Override settings (e.g. udim range, resolution etc.)
    • Bake Previews
    • direct import of results into Mari
    • highres to lowres Baking and mesh-linking (e.g. you only want to get occlusion from a couch onto the floor but not the walls)





The Substance Baker Bridge requires either 'Substance Automation Toolkit' or 'Substance Designer (12.1)' to work.


The Substance products are 3rd party software, not included with Extension Pack or MARI.






Paint Through Image Flip

Convenience Buttons to flip your Paint Through Image in X or Y have been added to the Paint Through Toolbar







FEATURE CHANGES - TOOLS


Image Manager Drag & Drop 


  • Dragging multiple selected images from the Image Manager into either Nodegraph or Layerstack and selecting a Nodetype from the 

Extension Pack Node Type Chooser, will now create one Node/Layer per Image





BUGFIXES



Project Templates



  • Unticking the 'Clear Existing Nodegraph' Option in the Import Project Template had no effect, and even when off, the existing nodegraph was still removed



Unreal Advanced Shader




MultiMixer X4 / X8


slider values compared to a merge node was producing a different opacity





STUDIO DEPLOYMENT UPDATES



  • If you have previously downloaded the Help Files for offline usage you should replace it with the new one using the method described here