Custom Surface Normal by Jens Kafitz
- Where to find it:
- Add Procedural Layer / Geometry / Extension Pack /
- NodeGraph / Right Mouse Click / Add Nodes / Geometry / Extension Pack /
The Custom Object Normal Node is a variation of Mari's default 'Object Normal' Node.
However it has added options to change the normal orientation.
The Custom Object Normal Node has mask applications (by isolating different directions of a model in combination with a
Color Switch) and can be helpful to create flow maps used by Nodes such as Paintable Gabor Noise.
Rotating Normals on a model:
Allows you to connect a Manifold Node to drive the transformation of the Normals
- Rotate X / Y / Z
Will rotate the normal around the specified axis. Rotation is in degrees from original.
- Offset X / Y / Z
Will move the normals along the specified axis.
Values outside slider range
You can enter numbers outside the slider range in the numerical field