gl_cartesianToPolar


  • Where to find it:


    • NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / C /




Description


Convert Cartesian Coordinates to Polar Coordinates


Node Ports


  • X

The X coordinate of the Cartesian Coordinates


  • Y

The Y coordinate of the Cartesian Coordinates


Node Outputs


  • Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


  • R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


  • G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


  • B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


  • A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0




Node Properties


  • Inrerpolate Quadrants

Switches the algorithm for Polar Coordinate Conversion