Quick Unproject




The new Quick Unproject options found under the Camera Menu will unproject directly to your image manager




Quick Unproject View


  • Where to find it:


    • Main Window / Camera / 
    • Main Window / Extension Pack / Camera /


  • Shortcut: (unassigned, use "Edit / Shortcuts" to assign)




Quick Unproject View will unproject whatever you are currently viewing in the viewport, so will work with Nodegraph Viewers and even

full Shader views.


    • The View will be unprojected at two times your paintbuffer resolution or maximum 16k


    • The View will be unprojected at minimum 16bit


    • The files will be saved in the directory specified in the Quick Unproject Path in the Set Project Path Tool


    • The unprojected Image will always be 'squared' (1:1 pixel ratio).


    • The size of your projection (framing of subject) is determined by the horizontal size of your PaintBuffer


    • Images will be imported into the Image Manager timestamped and named after the channel they came from


    • Images will be imported into the Image Manager into a Tab called 'Quick Unproject'




Quick Unproject Channel


  • Where to find it:


    • Main Window / Camera / 
    • Main Window / Extension Pack / Camera /


  • Shortcut: (unassigned, use "Edit / Shortcuts" to assign)




Quick Unproject Channel will unproject the currently active channel and place the result into your image manager.


    • The Channel will be unprojected at two times your paintbuffer resolution or maximum 16k


    • The Channel will be unprojected at minimum 16bit


    • The files will be saved in the directory specified in the Quick Unproject Path in the Set Project Path Tool


    • The Colorspace for the unprojected Image is determined based on the Colorspace of your Channel


    • The unprojected Image will always be 'squared' (1:1 pixel ratio).


    • The size of your projection (framing of subject) is determined by the horizontal size of your PaintBuffer


    • Images will be imported into the Image Manager timestamped and named after the channel they came from


    • Images will be imported into the Image Manager into a Tab called 'Quick Unproject'





Quick Unproject Layer


  • Where to find it:


    • Main Window / Camera / 
    • Main Window / Extension Pack / Camera /


  • Shortcut: (unassigned, use "Edit / Shortcuts" to assign)




Quick Unproject Layer will unproject the currently active Layer and place the result into your image manager.


    • The Layer will be unprojected at two times your paintbuffer resolution or maximum 16k


    • The Layer will be unprojected at minimum 16bit


    • The files will be saved in the directory specified in the Quick Unproject Path in the Set Project Path Tool


    • The Colorspace for the unprojected Image is determined based on the Colorspace of your Layer


    • The unprojected Image will always be 'squared' (1:1 pixel ratio).


    • The size of your projection (framing of subject) is determined by the horizontal size of your PaintBuffer


    • Images will be imported into the Image Manager timestamped and named after the Channel + Layer they came from


    • Images will be imported into the Image Manager into a Tab called 'Quick Unproject'




Unprojecting of a single layer mask needs to be done via Quick Unproject View




How to correctly line up an unprojected image to your model


Getting your image to line up with the Paint Buffer is easy.

Drag in the unprojected Image from the Image Manager into the Viewport to activate the 'Paint Through' Tool.


Open the 'Tool Properties' Palette and under the 'Transform' Group ensure 'Scale' is set to 1:1