gl_sin


  • Where to find it:


    • NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / S /




Description


sin returns the trigonometric sine of angle.


OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/sin.xhtml

Node Ports


  • Angle

Specify the quantity, in radians, of which to return the sine


Node Outputs


  • Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


  • R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


  • G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


  • B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


  • A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0






Created with the Personal Edition of HelpNDoc: Full-featured Documentation generator