gl_oddNumberCount


  • Where to find it:


    • NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / O /




Description


Returns the number of odd numbers in the given Input

Node Ports


  • Input

Specify the value to evaluate


Node Outputs


  • Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


  • R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


  • G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


  • B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


  • A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0







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