Normal Cavity


  • Where to find it:


    • Add Adjustment Layer / Extension Pack / Normal Map /


    • NodeGraph / Right Mouse Click / Nodes / Filter / Extension Pack / Normal Map /






Normal Cavity will create a pseudo cavity map based on your normal map.

The Nodes options behaves very similar to a Levels Adjustment after a channel specific weight.



16bit Normal Maps will give better results than 8bit.





Behaviour


  • Red Channel hSv (saturation) will result in values being subtracted from the final result.
  • Red Channel hsV (Value) is ignored
  • Red Channel Midpoint is 0.5


  • Green Channel hsV (value) will result in value being added to the final result.
  • Green Channel hSv (saturation) is ignored
  • Green channels Midpoint is 0.8


  • Blue Channel hSv (saturation) will result in values being subtracted from the final result.
  • Blue Channel hsV (Value) is ignored
  • Blue Channel Midpoint is 0.5


  • wh / md / blk options are a regular level on the final contribution




Node Overview



Node Properties


MAIN TAB

Main


  • Invert

Inverts the result of Cavity Levels


Cavity Level


  • wh

White Point. Similar to Levels Adjustment


  • md

Mid Point. Similar to Levels Adjustment


  • blk

Black Point. Similar to Levels Adjustment



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