gl_dot


  • Where to find it:


    • NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / D /




Description


dot returns the dot product of two vectors, x and y. i.e.,  x[0]⋅y[0]+x[1]⋅y[1]+..

OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dot.xhtml


Node Ports


  • X

Specifies the first of two vectors (RGB)


  • Y

Specifies the second of two vectors (RGB)



Node Outputs


  • Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


  • R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


  • G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


  • B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


  • A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0







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