Circular Gradient 2D by Jens Kafitz


  • Where to find it:


    • Add Procedural Layer / Procedural / Extension Pack / Generators


    • NodeGraph / Right Mouse Click / Add Nodes / Procedurals / Extension Pack / Generators






Generate circular gradient with full control over gradient position and distribution





Video


Node Overview


Node Ports


  • Manifold UV

Allows you to overwrite the UV Settings of the Node with a manifold node


Node Properties


MAIN TAB

Rotation


  • Angle

Angle of gradient start/end

Point 1


  • X/Y

The coordinates of a gradient point

Point 2


  • X/Y

The coordinates of a gradient point



TRANSFORM TAB


Transform


  • UV Repeat

Will repeat the result x-amount of times.


  • U Scale

Will scale the result along U.


  • V Scale

Will scale the result along V.


  • UV Rotation

Will rotate the result.


  • U Offset

Will offset the result along U.


  • V Offset

Will offset the result along V.



  • Per UDIM Pivot

Affects the transformation pivot for UV Transforms.

With PerUDIMPivot on all transformation will be performed with a pivot at the centre of each UDIM.

With PerUDIMPivot off, transformations for all UDIMs share one common pivot at the base of UDIM 1001


This will ensure seamless textures across UDIMs when your UV Shell is scaled up and covering multiple UDIMs.

without a cut inbetween.


UV Transformations applied to multiple UDIMs with perUDIM Pivot On (left) and off (right)

(shown here: Texture Scatter Node)

Created with the Personal Edition of HelpNDoc: Create help files for the Qt Help Framework