Normal OpenGL|DirectX

Features ›› Nodes ›› Adjustments Nodes ›› Normal Map Nodes ››
Parent Previous Next

Normal OpenGL|DirectX by Jens Kafitz







The Normal OpenGL|DirectX Node will invert the Green Channel of the Input allowing you to convert an OpenGL Normal Map to Direct X Normal Map and vice versa.




MARI DEFAULT NORMAL FORMAT


Please note Mari's Shaders expect a DirectX Normal Map by default






Created with the Personal Edition of HelpNDoc: Free iPhone documentation generator